Ancestries
You may choose one of the ancestries listed below, or use them as a basis to create an entirely new ancestry with the collaboration and approval of the GM .
Human
Humans are versatile and ambitious, capable of raising empires or destroying kingdoms within a single generation. Their tireless determination and cultural diversity make them unpredictable and surprising, loved and feared in equal measure.
Skill modifiers:
- Good (+2) in any skill .
- Terrible (–1) in one skill among Agility , Athletics , Empathy , Deception , Stealth , Intimidation , Perception , and Persuasion .
In addition, humans have the following ancestry traits:
- Once per session, they may reroll a skill check they have failed.
- Speed of 30 feet.
Elf
Elves are beings of ethereal beauty and supernatural grace, deeply tied to magic and ancient nature. They live for centuries weaving songs and memories, guarding secrets that few mortals dare to comprehend.
Skill modifiers:
- Good (+2) in Academics or Perception .
- Terrible (–1) in Empathy .
In addition, elves have the following ancestry traits:
- +2 in Will to resist spells and magical effects related to sleep.
- A positive chance on Academics checks related to nature.
- A positive chance on Perform [Type] checks related to music.
- A negative chance on skill checks involving social interactions with characters of other ancestries.
- Speed of 40 feet.
Dwarf
Dwarves are sturdy and stubborn, shaped by hard toil in the depths of the earth and by the gleam of forged metal. Their ancestral pride and iron loyalty make them unshakable allies and relentless enemies.
Skill modifiers:
In addition, dwarves have the following ancestry traits:
- +2 in Will to resist spells .
- A positive chance on skill checks involving the exploration of underground dungeons.
- They suffer only the partial effect if they fail to resist a poison , and suffer no effect at all if they succeed.
- A negative chance on Occultism checks to cast spells .
- Speed of 20 feet.
Halfling
Halflings are small and nimble, lovers of comfort, good food, and quiet roads. With a sly smile and silent steps, they find adventure without ever losing their way home.
Skill modifiers:
In addition, halflings have the following ancestry traits:
- +2 in Will to resist spells of mind control.
- A positive chance on Stealth checks .
- They cannot wield large weapons.
- Medium weapons keep their original damage, but are considered large for halflings.
- Small weapons, with the exception of Knives, keep their original damage but are considered medium for halflings.
- Speed of 20 feet.