Vampire
An immortal creature of the shadows, thirsting for blood, that hunts by night, leaving a trail of death and terror to sustain its cruel and eternal existence.
Vitality 54,
Defense +5, Resistance +6, Speed 60 feet (flying),
Attacks:
Bite +6 (1d12+2)
or
Claws +6 (1d12)
Undead: Immune to effects that affect living creatures and to mind-control effects.
Counterattack: If it takes damage from a melee attack, it can make a counterattack with its Claws.
Drink blood: It recovers Vitality points equal to the Bite's damage.
Charm (+6): It can cast the spell Take Control.
Change form: With a minor action, it can change its form into that of a bat, a wolf, or mist.
Intangible: In its mist form, it becomes immune to physical damage, but also unable to interact physically with the world.
Vampire: It turns to dust when exposed to sunlight. It becomes paralyzed if a wooden stake is driven through its heart. It has a negative chance on all checks while exposed to the smell of garlic. It cannot cross running water and cannot enter a house without being invited.