TRILHAMARGA

Vampire

An immortal creature of the shadows, thirsting for blood, that hunts by night, leaving a trail of death and terror to sustain its cruel and eternal existence.

Vitality 54, Defense +5, Resistance +6, Speed 60 feet (flying),
Attacks: Bite +6 (1d12+2) or Claws +6 (1d12)

Undead: Immune to effects that affect living creatures and to mind-control effects.

Counterattack: If it takes damage from a melee attack, it can make a counterattack with its Claws.

Drink blood: It recovers Vitality points equal to the Bite's damage.

Charm (+6): It can cast the spell Take Control.

Change form: With a minor action, it can change its form into that of a bat, a wolf, or mist.

Intangible: In its mist form, it becomes immune to physical damage, but also unable to interact physically with the world.

Vampire: It turns to dust when exposed to sunlight. It becomes paralyzed if a wooden stake is driven through its heart. It has a negative chance on all checks while exposed to the smell of garlic. It cannot cross running water and cannot enter a house without being invited.